One person, two finished games, both written close to the metal. No engine underneath, no shortcuts taken.
Out now
A relentless neon shooter written in raw C++ and OpenGL, no engine underneath. Dodge the walls of fire, chase the multiplier, outlast a wave system that never stops climbing.
A bullet heaven out of Slavic folklore. One night lasts seven minutes: the weapons fire themselves, so all you choose is where to stand and what to pick up on the way to dawn.
The official VOIDRAVE trailer.
Aenyegames is my one-person studio in Poznań, and I tend to build from scratch the things most studios buy off the shelf: my own C++ and OpenGL renderers, my own sprite pipelines, game feel tuned by 26 years of actually playing games.
A catalogue of UE5 plugins with full C++ source: combat, AI, RPG, horror and survival systems. The same tools I build my own games with.
Press, publishing, platform deals or plugin support. It all reaches me directly.
✉ contact@aenyegames.pl