I'm a solo developer building games the raw way — handwritten engines, neon, and bullet-hell chaos. Home of VOIDRAVE, a shoot 'em up coded close to the metal.
Aenyegames is my one-person studio in Poznań. I build everything here solo — and I tend to make from scratch the things most studios buy off the shelf.
I start at the foundation — my own C++ and OpenGL renderers, hand-crafted sprite pipelines, and game feel tuned by 26 years of actually playing games. I like keeping the distance between the idea and the player as short as possible.
Alongside my own games, I sell a catalogue of Unreal Engine 5 plugins — combat, AI, RPG, horror and survival systems, all with full C++ source. They're the same tools I build my games with.
Working solo means I move fast and decide everything myself — from the first line of code to what ships. VOIDRAVE is where most of that energy goes right now.
A relentless neon shooter I built in raw C++ and OpenGL — no engine, no shortcuts. Dodge walls of fire, chase the multiplier, and fight a roster of bosses across an escalating wave system.
Hand-built encounters, each with its own attack identity and difficulty curve.
A global community damage event — the whole player base chips away at one shared target.
Climb the global ranks. Identity via Steam, Epic or fallback ID.
Fully localized, including CJK, with a dual-font rendering system.
15 mini-boss types and 21 world mutators keep every run different.
Built and verified for gamepad and Steam Deck from the ground up.
I also sell a growing catalogue of UE5 plugins with full C++ source — the same systems I use inside my own games, ready to drop into yours. On Fab and direct.
Press, publishing, platform deals or plugin support — it all reaches me directly.
✉ contact@aenyegames.pl